Purpose/Objectives: Teach student how to implement randomness into their code to make their code simulate real life situations.

In this lesson students will learn:

  • How to import random to python
  • How to use random with a list or number range
  • How to code randomness in everyday scenarios

ADD YOUR ADDITIONAL NOTES HERE:

  • Random numbers are numbers that are generated using a large set of numbers and a mathematical algorithm that gives equal probability to every number that occurs.
  • Generating random numbers programmatically means that different runs may produce different results.

What are Random Values?

Random Values are a number generated using a large set of numbers and a mathematical algorithm which gives equal probability to all number occuring

Each Result from randomization is equally likely to occur Using random number generation in a program means each execution may produce a different result

What are Examples of Random outputs in the world? Add a few you can think of.

  • Ex: Marbles

Why do we need Random Values for code?

We Need Random Values for Code: The advantage of using mathematics to generate a random number (sequence) is that it is REPEATABLE. This is important for the following reason: debugging a program. Imagine the problems you already have finding errors in your code. What would happen if the "path" (or program flow) was different (random) every time?

Random values can be used in coding:

import random
random_number = random.randint(1,100)
print(random_number)
31
def randomlist():
    list = ["apple", "banana", "cherry", "blueberry"]
    element = random.choice(list)
    print(element)
randomlist()
apple

Real Life Examples: Dice Roll

import random
for i in range(3):
    roll = random.randint(1,6)
    print("Roll " + str(i + 1) + ":" + str(roll))
Roll 1:5
Roll 2:6
Roll 3:4

Challenge #1

Write a function that will a simulate a coinflip and print the output

def coinflip():
    list = ["head", "tails"]
    element = random.choice(list) ### Takes a random element of the lsit
    print(element) ### Prints a random element of the list, which is either heads or tails

coinflip()
    
tails

EXTRA: Create a function that will randomly select 5 playing Cards and check if the 5 cards are a Royal Flush

Homework

Given a random decimal number convert it into binary as Extra convert it to hexidecimal as well.

num = random.randint(1,1000) ### Takes a random number from 1 - 1000
def convert():
    if num > 1:
        # dividing num by 2
        num//2
        # Printing the module num when divded by 2
        print(num%2, end = " This is the Binary Conversion ") ### Converting into binary
        print("This is the hexadecimal of the number: " + hex(num)) ### Converting into hexadecimal 

convert() #### Calling the function to convert to binary and both converting into hexadecimal
0 This is the Binary Conversion This is the hexadecimal of the number: 0x30a

Unit 3.14 Libraries Lesson

Here is our lesson about libraries!

  • toc:true- comments: true
  • categories: [Week-13,Big-Idea-3]
  • image: /images/college-board-logo.png

Purpose: Help students streamline and make their coding experience easier through built in packages and methods from a library
Objective: By the end of the lesson, students should be able to fluently use methods from the turtle and math packages, and be able to look up documentation for any python package and us it.

fill in the blanks!

Libraries

Okay, so we've learned a lot of code, and all of you now can boast that you can code at least some basic programs in python. But, what about more advanced stuff? What if there's a more advanced program you don't know how to make? Do you need to make it yourself? Well, not always.

You've already learned about functions that you can write to reuse in your code in previous lessons. But,there are many others who code in python just like you. So why would you do again what someone has already done, and is available for any python user?

Packages allow a python user to import methods from a library, and use the methods in their code. Most libraries come with documentation on the different methods they entail and how to use them, and they can be found with a quick google search. methods are used with the following:

Note: a method from a package can only be used after the import statement.

Some libraries are always installed, such as those with the list methods which we have previously discussed. But others require a special python keyword called import. We will learn different ways to import in Challenge 1.

Sometimes we only need to import a single method from the package. We can do that with the word "from", followed by the package name, then the word "import", then the method. This will alllow you to use the method without mentioning the package's name, unlike what we did before, however other methods from that package cannot be used. To get the best of both worlds you can use "*".

To import a method as an easier name, just do what we did first, add the word "as", and write the name you would like to use that package as.

Challenge 1: Basic Libraries

  1. Find a python package on the internet and import it
  2. Choose a method from the package and import only the method
  3. import the package as a more convenient name.
from math import atan ### Importing only the method atan from math
num1 = atan(5) ### Setting the variable 
print(num1)
1.373400766945016

Challenge 2: Turtle

Turtle is a python drawing library which allows you to draw all kinds of different shapes. It's ofter used to teach beginning python learners, but is really cool to use anywhere. Turtle employs a graphics package to display what you've done, but unfortunately it's kind of annoying to make work with vscode.
Use: repl.it
Click "+ Create", and for language, select "Python (with Turtle)"
Documentation
Task: Have fun with turtle! Create something that uses at least 2 lines of different lengths and 2 turns with different angles, and changes at least one setting about either the pen or canvas. Also use one command that isn't mentioned on the table below(there are a lot). Paste a screenshot of the code and the drawing from repl.it

Commands
forward(pixels)
right(degrees)
left(degrees)
setpos(x,y)
speed(speed)
pensize(size)
pencolor(color)

Note: Color should be within quotes, like "brown", or "red"

from turtle import *
oogway = turtle.Turtle()
 
for i in range(4):
    oogway.forward(50)
    oogway.right(90)
     
turtle.done()
### Image is on the link
---------------------------------------------------------------------------

ModuleNotFoundError                       Traceback (most recent call last)

Cell In[5], line 1

----> 1 import turtle

      2 oogway = turtle.Turtle()

      4 for i in range(4):



File /usr/lib/python3.8/turtle.py:107

    103 _ver = "turtle 1.1b- - for Python 3.1   -  4. 5. 2009"

    105 # print(_ver)

--> 107 import tkinter as TK

    108 import types

    109 import math



ModuleNotFoundError: No module named 'tkinter'

Challenge 3: Math

The math package allows for some really cool mathematical methods!

methods Action
ceil(x) Rounds to the Largest Integer
__ rounds to largest intefer less than or equal to x
factorial(x) Factors the Number
GCD returns the greatest common denominator of x and y
lcm(x,y) Returns the Least Common Demoninator
Challenge: Create a program which asks for a user input of two numbers, and returns the following:
  • each number rounded up
  • each number rounded down
  • the lcm of the rounded down numbers
  • the gcf of the rounded up numbers
  • the factorial of each number
  • something else using the math package!
    Documentation
from math import *

a = int(input("Enter your value:" ))
b = int(input("Enter your Value:" ))
def function():

### Rounding Up
    print(ceil(a))
    print(ceil(b))
### Rounding Down
    print(floor(a))
    print(floor(b))
### Using the Factorial Function
    print(factorial(a))
    print(factorial(b))
### Finding the Greatest Common Denominator
    x = gcd(a,b)
    print(x)
    ### Findng the tanget of numbers
    num1 = atan(a)
    num2 = atan(b)
    print(num1)
    print(num2)
    

    
function()
5
6
5
6
120
720
1
1.373400766945016
1.4056476493802699

Homework: Putting it all together(complete only after the random values lesson)

Option 1: Create a python program which generates a random number between 1 and 10, and use turtle to draw a regular polygon with that many sides. As a hint, remember that the total sum of all the angles in a polygon is (the number of sides - 2) * 180. Note: a regular polygon has all sides and angles the same size. Paste a screenshot of the code and the drawing from repl.it

Option 2: use the "datetime" package, and looking up documentation, create a program to generate 2 random dates and find the number of days between

Extra ideas: customize the settings, draw a picture, or something else!